Game studios run elite capture pipelines. TrustMark keeps the authorization current.
Game studios run professional capture pipelines — facial scanning, motion capture, voice recording — with strong talent relationships and well-structured contracts. But mocap data persists across sequels, DLC, remasters, and franchise spin-offs, and the original authorization may not cover every future use. TrustMark adds the re-authorization layer: project-scoped tokens that track scope across productions, automatic workflows when a new project needs access, and a provenance trail that keeps everyone aligned — studios, performers, and publishers.

The synthetic character. Built from real motion data, real voice, real likeness — authorized and documented.
$200B+
Global games market
10+
Years a game character IP can persist
∞
Mocap data stored indefinitely
What TrustMark Does For Games & Virtual Production
Expression & Motion — Independent Modules
Authorizing facial rendering does not authorize motion retargeting. Each module requires separate authorization per project. A token for Game 1 cannot be used for Game 2.
Voice Module with Training Protection
Voice actors’ recordings can’t be used to train AI voice models without explicit authorization. Training rights are always separate from render rights. Every authorized output is watermarked.
ScriptModule for Game Writers
Story bibles, dialogue scripts, lore documents, and narrative assets get the same protection as screenplays. Training rights default to no.
Project-Scoped Tokens
Every token is locked to a specific game title, DLC, or virtual production. Sequels require a new authorization — giving performers a fresh opportunity to set terms.
How It Works For Games & Virtual Production
Register identity modules during production
Facial scan, voice recording, and motion capture data are registered in the performer’s Identity Vault during the production process.
Performer or agent authorizes per project
Each game title or virtual production requires a separate token. The performer or their agent approves with specific rights, time limits, and project scope.
Sequels require re-authorization
When a sequel or DLC enters production, a new request is submitted. The performer reviews and approves with updated terms.
Integrates into your pipeline
TrustMark works with Unreal Engine, Unity, and custom pipelines via API. No new software — it’s an API layer between your production management and your render pipeline.
Actor from Game 1 re-authorized for Game 2 DLC. Clean handoff.
Game 1 production: FACE_RENDER + MOTION_RETARGET token issued, 90-day validity
Game 1 ships: token expires, all render receipts logged
Game 2 DLC enters production: studio submits new token request with updated terms
Actor approves with new terms and higher rate — new token issued instantly
Studio has clean provenance for both titles — fully auditable, guild-ready
What Game Studios Get
- Expression and Motion Modules with independent authorization
- Voice Module with training protection and Sound IDs
- ScriptModule for narrative designers and game writers
- Project-scoped tokens — sequels require re-authorization
- Watermarking on all outputs
- Audit export for legal and distribution
- Integrates into Unreal, Unity, and custom pipelines